Firstly – I’m sorry it’s taken me a few extra days to get this post up for you, I’ve been out with the flu for a few days with a brain too fuzzy to remember how to blog 😉
For those of you who weren’t able to attend (and those of you who did, even), I had the pleasure of running a workshop at the Model’s Workshop once again, this time a question and answer session about mesh bodies and heads. Now I know a few of you there were keen for me to do a ‘mesh bodies for beginners’ session again, and the good news is that I will most definitely do that very soon, so stay tuned.
In the meantime, if you have suggestions for topics you’d like to see in in-world workshops or the like, make sure you let me know by sending me an IM or leaving a comment below 🙂
Now – on to the notes from Tuesday’s workshop. Most of the workshop was looking at various mesh bodies, but I’ve put the questions that were asked below. These were completely random so I’ve put these in a Q&A format – I hope you find them useful! <3
What eyes do I use with a mesh head?
Most people will use mesh eyes with a catwa head, because it’s often not possible to get a perfect alignment with the head using system eyes. It’s also because you can manually manipulate mesh eyes to move them into the ‘right’ position in your head to avoid looking cross eyed. I use IKON mesh eyes, but there are so many different mesh eye creators, such as Mayfly, Bentbox and Fateeyes just to name a few!
Why do my eyes sometimes look cross-eyed or ‘off’ under my mesh head?
Now eyes are a weird thing – they do actually have a ‘bone’ in the sl body, that’s what makes them look around the way they do. The key is to firstly, use the shape that comes with your mesh head – this shape is designed to put those bones in the right place (ie. sticking out of your eye sockets, if you were to look at it in a program like blender). If your mesh head doesn’t come with a shape, then before you use your mesh eyes and hide your system eyes, go into edit appearance with your mesh head on and try and line up the eyes as best you can with the eye sockets of the mesh head. Some of the more common sliders to adjust are:
- Eye spacing
- Eye depth
- Head Length
- Head Stretch
Once you’ve done this, you can add your mesh eyes and right click – edit on them to move them in to the perfect place. I like IKON’s eyes for this, it comes with a HUD that keeps the eyes still and allows you to move them through the HUD itself, but you can always lock your eyes into place looking up/down/whatever using the free Anypose Expression hud. I also use the Kitty Loves Milk fix Huds quite a bit, which allow you to add ankle/neck/eye etc fixes to stop movement in these body parts.
What’s happening with TMP? Are they ever getting out of Beta?
The answer I’m told by them is yes, they’re working on updates as many designers are right now for the new ‘bento’ avatar bones. For those of you not familiar this is the project that adds extra bones to the SL avatar. Now bento isn’t anything to be scared of, in fact it’s a great thing, it’s just some extra hand/face bones which will be a lot of fun, giving you extra attachment points and functinality. It means however that mesh body/head creators are playing catch up with it in an attempt to use it to it’s maximum potential. It won’t stop you using your mesh bodies or heads as you do now, nothing will change for you except some extra functionality if the designer of your head/body makes their body/head use the new bones.
What about Belleza? When are we getting an update or a male mesh body?
Belleza have stated that the Venus V4, Isis V2, and Freya V2 Updates are coming soon, but we’re not sure when. They also have a male Mesh Body in the works and mesh heads, but the last update I’ve had was that it should be in the first four months of this year, but I can’t confirm that.
Sometimes when I tp somewhere, I lose my mesh body, how can I stop this?
Okay so last month I was at a contest when one poor guy did his fashion walk without his body, and everyone was asking why he didn’t realise he’d ‘lost’ his body. The problem is that when your mesh body drops off of you, often you can still see it, but everyone else can’t! Now the reason this happens is attachment points. Most mesh automatically attaches itself to the same parts of your body (right hand/spine/centre), and therefore you end up with too many items attached to single points of your body. SL can’t handle this, so will often drop one of the attachments if you have more than one on any given attachment point (the same way that if you ‘wear’ a mesh item, it will sometimes take another item off of your body – it’s replacing what’s on that attachment point).
The solution is simple. Instead of just adding or wearing your mesh body, right click on it in your inventory and go to ‘attach to’ and chose an empty spot. It really doesn’t matter which one, I use center usually because I don’t wear much else there, but any spot will work (because the items are fitted, they will automatically sit correctly on your body, don’t worry).
Which attachment point do I use?
You can use any attachment point (preferably a non frequently used one). Yes this means I can attach my mesh body to my pelvis, hand, or even eye (don’t do that, you have eyes there lol) and It will *still* go to the right spot on my skeleton because it’s rigged to be there. It’s not like unrigged items that you might attach deliberately to one limb or another.
I hope you found something useful MAddicts – stay tuned for more info on the Intro to Mesh Bodies workshop and of course coming up, Weekly Fitmesh Finds!
<3 a sneezy Daria
Mesh Head – Stella by Lelutka
Mesh Body – Lara by Maitreya
Skin – Kat (America) by Glam Affair (Available at Shiny Shabby) – Lelutka applier
Hair – Underwater (Editorial) by Tableau Vivant – gatcha item
Dress – Juliet by Masoom – Includes Maitreya & Slink Physique sizes
Pose – Model Pose 2 by Focus Poses